![]() In other words, when mobile combat is the focus and a full head-on confrontation is rare, the the Pillar's advantage of health is not as useful and its fast rate of fire can even be detrimental. The Pillar is not as suited to mobile warfare due to its lack of range and mobility, and therefore its usage dropped after the Mongoose's introduction. Therefore, the two units are suited to different situations.Īs many battles in competitive Supreme Commander tend to focus around Assassination and map control, mobility and range is highly useful. By contrast it has less health, as the Pillar has 33% more hit points at 1200, compared to the Mongoose's 900. It boasts more firepower but a slower rate of fire, and has a longer range than the Pillar. The Mongoose is most suited to long range mobile warfare with burst damage. The two UEF units are equally-priced tech 2 direct fire land units, but have a different armament configuration compared to each other. The Mongoose was introduced with the release of Forged Alliance as an alternative to the Pillar. Any unit coming in range will not only immediately take fire from all pillars in the formation simultaneously, it will also have to break through several close formation shields to inflict any damage at all. The Pillars are strong enough to act as mobile point defense units, while their low speed and close formation allows the Parashields to perfectly defend them, in one solid wall formation, much like a point defense creep. A mixed group of Pillars and Parashields is an especially dangerous formation. Because of low mobility, you should always move Pillars in close formation to concentrate their firepower. Its shells travel in an arc that allows it to fire over concrete or minor elevation changes. This is the light blue circle.The Pillar is a heavy and robust unit, perfect for defense or assault. While other units do have jammers, they are expensive and cannot operate on water, and while dispensing with frigates in other factions can be done quickly, the UEF frigate is truly indispensable at any stage, even if its direct combat pales compared to all T2/3 surface vessels.Ī Thunderhead class has both Radar and Sonar. ![]() Radar Jamming can only be countered by LOS or omni sensors and will return if LOS or omni is lost. ![]() Additionally, the inclusion of a Thunderhead into a larger fleet can conceal and protect other vessels while also playing a psychological war against an enemy who can see much further with radar than his omni can. It can create many false radar signatures on the enemy screen, making it nearly impossible to tell exactly where the ships are or how many there are. The Thunderhead is a very powerful asset to UEF on the sea due to its powerful jamming ability. The Thunderhead is also, uniquely among naval units, equipped with a Radar Jammer, making tracking it or units nearby difficult with either radar or sonar. It is decently swift and quite tough, enabling it to survive significant punishment before being destroyed. The Thunderhead is equipped with a Gauss Cannon for direct fire engagements, as well as a Linked Railgun for basic AA. This is a frigate, which means that it is an all-purpose naval unit for the early game, though this frigate has an ability which makes it indirectly quite powerful in the late game. The UEF T1 Frigate, nicknamed the Thunderhead Class, is a UEF unit.
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